its special squares, such as dead squares with no letters, blue squares that will take out a whole row, and squares that require a minimum number of letters to form a word. Spelltower has a nice variety of modes, ranging from fast-playing frantic (with rows getting added from the bottom when you form a word, or on a timer) to the more perfectionist and meditative Tower Mode, in which you try to score the most points possible from 100 letters. The game also comes with a local multiplayer mode that lets you compete device-to-device over Bluetooth,
with a handicap system for handling skill disparities--and we hope to see more multiplayer options in future releases. Word-game fans know that execution counts for a lot given this genre's simple, repetitive gameplay, and Spelltower excels at that, with satisfying audio and visual feedback. Add to that its thoughtful game-design touches, and Spelltower is a great value for word-game fans. Spellsword is an excellent and almost blindingly fast-paced arena-combat arcade game with addictive RPG elements, super-cute 16-bit fantasy art, and often hypnotic chiptune sound. At first glance, Spellsword shares some similarities with another great game, Super Crate Box: Both have you dodging enemies and chasing powerups around a satisfyingly cramped playscreen--but Spellsword adds a couple of twists, with a mini RPG-style purchasing system (you collect "rupees," which you can then use between levels to buy equipment and make your powers more effective) and a unique take on power-ups with "spell cards." As you bounce around the (sometimes moving) platforms on each level, weaving through tight c
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